janky in this case means sloppy, lazy, or poorly-thought through.

The word janky comes from the Latin word jactura. It means “dilapidated,” “frustrate,” etc. I think janky is a very old word meaning “wicked,” “frustrate,” etc. It really is the word for “wicked,” “frustrate,” “wicked,” etc. I think janky is a lot of the best word for when you come across it.

This word may very well be the key to a lot of problems for the current generation of gaming. As I’ve written a lot about in this article, gaming is a very competitive industry. Like any industry, it thrives on competition. The more people who think about games, the more they consider their own game, and the more they think about the games of people who are better than them. This leads to the “janky” problem.

The janky problem is when a game’s developer is just so good that they think they are the absolute best game ever, and have no idea whatsoever that they may not actually be the best game ever.

We are currently in the midst of developing a game called Janky, which is loosely inspired by the game Jammer, a game that has been in development for years. Janky is a puzzle game that uses the janky mechanic to make a ton of different challenges. For example, you can build a puzzle chain that would make it impossible to move your mouse without making your cursor janky for a few seconds.

The janky mechanic comes from two things: one, the fact that the game’s interface is based on the janky mechanic, and two, the fact that the gameplay is based on the janky mechanic. The game’s interface is based on the janky mechanic in that the game uses a grid-like layout to create your puzzles.

The janky mechanic can be a bit of a trick, but it works very well. When you build a puzzle chain, you have a few keystrokes that you can use to make your puzzle chain much more difficult than it would be if you had to build a puzzle chain that you could use to create your puzzles.

The janky mechanic is also based on two other mechanics. The first is the fact that you can get an “unlocked” puzzle by performing a certain action. In deathmatch, you unlock a puzzle by killing the enemy. In the first game you do this by simply getting to the enemy’s base and killing the enemy there. The second mechanic is that every puzzle in the game is based on a certain kind of grid. Some grids are simple, like a square grid.

The second mechanic is that every puzzle in the game is based on a certain kind of grid. Some grids are simple, like a square grid.

In deathmatch the puzzle can be unlocked by performing a certain action. In the first game you do this by simply getting to the enemys base and killing the enemy there. The second mechanic is that every puzzle in the game is based on a certain kind of grid. Some grids are simple, like a square grid.

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